Stone, Blade, Cloth, Thunder, Water.Spend your attack across five hands, then duel.
Coming soon to the App Store
Not a coin flip. The shape of the match is set before it starts.
Before the match you spend 200 attack across the five hands — at least 10 each, in steps of 10. Win a turn and you deal exactly what the hand you played was worth.
Every hand you play is revealed to both sides. Each hand can only be played once, so the match becomes a reading contest: which hands are left, and how much is still loaded into them.
Arranged clockwise, each hand beats the next one and the one three along. All ten outcomes fall out of that.
Stone→Thunder→Water→Blade→Cloth→Stone
Stone→Blade→Cloth→Water→Thunder→Stone
The winning card slides to the center and opens up.

Stone
beats Blade, Thunder

Blade
beats Cloth, Thunder

Cloth
beats Stone, Water

Thunder
beats Cloth, Water

Water
beats Stone, Blade
Spend, read your opponent, settle it.
Home

Spend your attack

The winner takes center

Look up the five-way

Against people, or against the CPU.
Play people
Join the queue and you are matched with someone on the same rules. Finished matches stay open to everyone, and matches in progress can be watched.
No connection needed
The CPU spends its points differently every match — sometimes stacking one hand, sometimes saving the big one for last. It plays through without a connection.
Coming soon to the App Store